Achievement Unlocked: Unlocked Achievements!
Today's update includes significant changes to user experience and game balance based on player feedback from the first release.
Killing a monster now makes it clear that the monster's energy adds to the player's total power displayed in the upper right corner of the screen. It should also be clearer when the game speed changes.
Minigames are easier to unlock. Nobody was playing the minigames because nobody knew they existed, so I lowered the entry for the first minigame (Search) from 500 power to 20. Minigames give better rewards as you level them up.
I added a system menu, but all the options are placeholder text while I decide on an appropriate look for the controls. The "Quit" option should work as expected (the game will stop playing).
Finally, I added an achievements system to let players know they're on the right track to make progress in the game.
Hero
You can make a hero. The hero can fight.
Status | In development |
Author | godling |
Genre | Puzzle, Role Playing, Simulation |
Tags | 2D, ascii, Idle, Incremental, Management, minigames, Minimalist, Roguelike |
More posts
- Post to GameJoltJun 07, 2019
- Save Game Fix and Early AccessJun 01, 2019
- Boss MonstersMay 25, 2019
- TrainMay 17, 2019
- New MonstersMay 10, 2019
- Minigame Three, and UpgradesMay 04, 2019
- Major Update April 25 2019 - Autosave and Minigame ThreeApr 26, 2019
- UI ChangesApr 18, 2019
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