Major Update April 25 2019 - Autosave and Minigame Three


Thanks again to feedback from some lovely people on reddit in r/incremental_games and r/WebGames, this week's update has some major changes.

The Sound panel in the system menu (long press on the right button) now does something. It has four volume control sliders for different kinds of sound (All, Music, UI, Fighting).


Autosave is not enabled by default.

The game will now save progress, in a limited way. This was always intended functionality, but I didn't want to maintain backwards compatibility with dozens or hundreds of save formats so I put it off until the other rules and features had solidified. They have not solidified yet, but players want to save their progress. If an aspect of the game is expected to undergo a lot of change in the next few months, it might not save. It should still be ok. Just try it.


I made slight adjustments to the first two minigames.

I changed the response to clicking outside the minigame box while playing a minigame. It now closes the minigame.


Minigame Train is not complete. Players can see what it looks like and try out the mechanics, but there will be more to it in the next release.

Minigame three (Train) is now available, and allows players to train a hero in a profession or class. The hero must be experience level five or higher, and be sent "Home" (outside the dungeon, up the stairs from dungeon level one) before training. Early Train classes will produce resources needed for supporting later minigames and more advanced classes. There is currently no way to see the resources and they are not saved.


I changed Hero retreat behavior so that it doesn't retreat so hard. Previously, a retreating hero would avoid combat too much and even weak monsters would sometimes kill the hero because it would try to run away instead of fighting back.

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