Minigame Three, and Upgrades
Hero data now periodically saves if Autosave is on, but map data does NOT save so any heroes in the dungeon will restart on dungeon level one but they should have their experience intact. Heroes at home should still be at home when the game reloads. I don't recommend restarting the game while a Hero is training, as the training time will probably start over from the beginning. When a hero is trained in a new class, it will be level 0 in that class and start gaining experience while doing its new job.
Minigame Three (Train) has been improved to display more information about a trained hero and overland resources. Players can now convert a hero back into a plain Hero type, and send it back into the dungeon. The Berzerker class is not ready yet. I haven't decided exactly what it will do, but it will fight in the dungeon differently than a normal Hero.
The Toughness upgrade has been made easier to access. Previously the prerequisites for Toughness were unreasonably high, and are now set to Health +20 (or higher).
The effect of the Speed upgrade has been doubled so that it provides an additive boost of 10% base speed for every level. This boost in speed only affects heroes.
Fixed a bug that only gave points for a monster killed on the current map (not those on maps not currently displayed).
Maps and monster behavior have been improved somewhat.
Hero
You can make a hero. The hero can fight.
Status | In development |
Author | godling |
Genre | Puzzle, Role Playing, Simulation |
Tags | 2D, ascii, Idle, Incremental, Management, minigames, Minimalist, Roguelike |
More posts
- Post to GameJoltJun 07, 2019
- Save Game Fix and Early AccessJun 01, 2019
- Boss MonstersMay 25, 2019
- TrainMay 17, 2019
- New MonstersMay 10, 2019
- Major Update April 25 2019 - Autosave and Minigame ThreeApr 26, 2019
- UI ChangesApr 18, 2019
- Achievement Unlocked: Unlocked Achievements!Apr 12, 2019
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